Purpose: Development and evaluation of a prototype dialogue game for servitization is reported. Design/methodology/approach: This paper reports the design of the iServe game, from user centered design, through implementation using the Unity games engine to evaluation, a process which took 270 researcher hours. Findings: No relationship was found between either age or gaming experience and usability. Participants who identified themselves as non-experts in servitization recognized the potential of the game to teach servitization concepts to other novice learners. Originality/value: The potential of business games for education and executive development has been recognized but factors, including high development cost, inhibit their uptake. Ga...
Serious games have been understood as a useful tool to engage, educate and train individuals in many...
The design of software products or services with good user experience (UX) requires a good understan...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
Purpose: Development and evaluation of a prototype dialogue game for servitization is reported. Desi...
Purpose: This paper presents the system architecture of a serious game, which is going to be run in ...
“If I am really making a game for players, and not in order to improve the number of site visitors, ...
Purpose: The paper examines the potential benefits of a business game on customers’ business in enha...
Purpose: Design a business game to provide hands-on training on processes, related to production man...
The use of serious Games in business education is not a new one. This field has used games and simul...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
The use of digital games and gamification has demonstrated potential to improve many aspects of how ...
Bibliography: p. 297-302.The concept of Business Simulation Gaming is a relatively new term in the v...
Developing a serious game is a challenging multidisciplinary task. The risk of creating a game that ...
Despite the recent growth of market share of Virtual Reality (VR) gaming due to VR headsets price re...
Much has been written about the theoretical potential of digital games to transform teaching and lea...
Serious games have been understood as a useful tool to engage, educate and train individuals in many...
The design of software products or services with good user experience (UX) requires a good understan...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
Purpose: Development and evaluation of a prototype dialogue game for servitization is reported. Desi...
Purpose: This paper presents the system architecture of a serious game, which is going to be run in ...
“If I am really making a game for players, and not in order to improve the number of site visitors, ...
Purpose: The paper examines the potential benefits of a business game on customers’ business in enha...
Purpose: Design a business game to provide hands-on training on processes, related to production man...
The use of serious Games in business education is not a new one. This field has used games and simul...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
The use of digital games and gamification has demonstrated potential to improve many aspects of how ...
Bibliography: p. 297-302.The concept of Business Simulation Gaming is a relatively new term in the v...
Developing a serious game is a challenging multidisciplinary task. The risk of creating a game that ...
Despite the recent growth of market share of Virtual Reality (VR) gaming due to VR headsets price re...
Much has been written about the theoretical potential of digital games to transform teaching and lea...
Serious games have been understood as a useful tool to engage, educate and train individuals in many...
The design of software products or services with good user experience (UX) requires a good understan...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...